Marines v Terrorists
TEAMS: Team 1 v Team 2 LIVES: MARINES: 1 hit - No Respawn UNARMED TERRORISTS: 1 hit - Unlimited Respawn ARMED TERRORISTS: 1 hit - No Respawn HIT ACT: MARINES: Exit Arena UNARMED TERRORIST: Return to [...]
TEAMS: Team 1 v Team 2 LIVES: MARINES: 1 hit - No Respawn UNARMED TERRORISTS: 1 hit - Unlimited Respawn ARMED TERRORISTS: 1 hit - No Respawn HIT ACT: MARINES: Exit Arena UNARMED TERRORIST: Return to [...]
TEAMS: Free for All LIVES: 1 hit - Elimination HIT ACT: Exit Arena FIELD: Towers & Bridges allowed. RULES: Spring/Melee Weapons ONLY OTHER: [...]
TEAMS: Team 1 v Team 2 LIVES: 1 hit - Unlimited Respawn HIT ACT: Return to Spawn Zone FIELD: NO Towers & Bridges allowed. RULES: SEMI AUTO ONLY OTHER: [...]
TEAMS: Team 1 v Team 2 & Treasure Gaurds LIVES: TEAMS: 1 hit - Unlimited Respawn GUARDS: 1 hit - 5 Second Kneel to Respawn HIT ACT: Return to Spawn Zone FIELD: Towers [...]
TEAMS: Team 1 v Team 2 & Treasure Gaurds LIVES: TEAMS: 1 hit - Unlimited Respawn GUARDS: 1 hit - 5 Second Kneel to Respawn HIT ACT: Return to Spawn Zone FIELD: Towers [...]
TEAMS: Team 1 v Team 2 LIVES: ATTACK TEAM: 1 hit - Unlimited Respawn DEFEND TEAM: 1 hit - Become Attacker HIT ACT: Become attack team FIELD: Towers & Bridges allowed. RULES: [...]
TEAMS: Team 1 v Team 2 LIVES: 1 hit - Unlimited Respawn. HIT ACT: Return to Spawn Zone FIELD: Towers & Bridges allowed. RULES: SEMI AUTO ONLY OTHER: [...]
TEAMS: Detectives & Terrorists (Amounts determined by ref). Civilians LIVES: 1 hit - Sit. No Respawn. HIT ACT: Sit down and remain in spot until detective comes by. FIELD: Towers & Bridges allowed. RULES: [...]
TEAMS: Team 1 v Team 2 LIVES: 1 hit - Unlimited Respawn. HIT ACT: Return to Spawn Zone FIELD: NO Towers & Bridges allowed. Hard point box hidden in field. RULES: [...]
TEAMS: Team 1 v Team 2 & ASSASSINS (Ref Chosen) LIVES: 1 hit - Unlimited Respawn prior to Assassin release 1 hit - Exit Arena after Assassin release HIT ACT: Return to Spawn Zone FIELD: [...]
TEAMS: Groups of 4-5 players (or less) LIVES: 1 hit - No Respawn HIT ACT: Sit down while shot. Team mate touches player for 10 seconds to respawn. FIELD: Towers & Bridges allowed RULES: [...]
TEAMS: Starts as a free for all. Gain teammates from players you revive. LIVES: 1 hit - Sit. HIT ACT: Wait for another player to revive you then join that player's team FIELD: Towers [...]
TEAMS: Team 1 v Team 2 LIVES: 1 hit - Unlimited Respawn HIT ACT: Respawn at a team colored flag by counting to 10. Or return to respawn door. FIELD: NO Towers & Bridges [...]
TEAMS: Team 1 v Team 2 LIVES: 1 hit - Unlimited Respawn HIT ACT: Return to Spawn Zone FIELD: NO Towers & Bridges allowed RULES: SEMI AUTO ONLY. FULL [...]
TEAMS: ZOMBIES: 1-5 volunteers. Players have NO team affiliation LIVES: 1 hit - No respawn HIT ACT: Zombies sit down & count to 10. Regular players become zombies. FIELD: Lights Out. NO Towers & [...]
TEAMS: Team 1 v Team 2 LIVES: 1 hit - Unlimited Respawn HIT ACT: Return to Spawn Zone FIELD: NO Towers & Bridges allowed RULES: SEMI AUTO ONLY OTHER: [...]
TEAMS: Team 1 v Team 2 LIVES: 1 hit - Unlimited Respawn HIT ACT: Respawn at a team colored flag by counting to 10 FIELD: NO Towers & Bridges allowed RULES: [...]
TEAMS: 1 Prison Guard per tower :: Players have NO team affiliation LIVES: 1 hit - Unlimited Respawn HIT ACT: Respawn at entry door FIELD: Lights Out. NO Towers & Bridges allowed, except guards [...]
TEAMS: Team 1 v Team 2 LIVES: 1 hit - Unlimited Respawn HIT ACT: Return to Spawn Zone FIELD: Towers & Bridges allowed RULES: SEMI AUTO ONLY OTHER: [...]
TEAMS: Team 1 v Team 2 LIVES: 1 hit - Unlimited Respawn HIT ACT: Return to Spawn Zone FIELD: NO Towers & Bridges allowed RULES: SEMI AUTO ONLY OTHER: [...]