TEAMS: Marines v Insurgents & Capt. Kaddafi
LIVES: MARINES: 4 hit – No Respawn
INSURGENTS: 1 hit – 3 Respawn
CAPTAIN KADDAFI: 4 hit – No Respawn
HIT ACT: MARINES: No Respawn
INSURGENTS: Return to Spawn Zone
CAPTAIN KADDAFI: Sit at place of final hit.
FIELD: Towers & Bridges allowed.
RULES: SEMI AUTO ONLY. No grenades.
OTHER: Some form of restraint will need to be given to the marines for Kaddafi
Marines must hold off the approaching insurgents to interrogate Kaddafi. Marines are held up in a barn near the fuel station. While protecting Lt. Hill, who is literally beating the location of the insurgent base out of Kaddafi, the Marines must hold the barn. After 10 minutes, the decision must be made to either escort Kaddafi out of the hot zone and back to the helicopter pick up at Door 1 or execute him and escape by SWCC Team out Door 4. Killing Kaddafi instead of extracting him will mean less intel for the next mission.
Insurgents must get Kaddafi back and eliminate all Marines within the 10 minute time period.
Amount of Intelligence given to Marines for Night Raid will depend on whether they win 3A or 3B or not.
NEXT GAME IN SERIES: Irene or Night Raid