TEAMS: Team 1 v Team 2
LIVES: Hunted: No Respawn. Floaters: Unlimited round.
HIT ACT: Hunted: 1 hit, no respawn. Floaters: 1 hit, re-enter with next round.
RULES: Floaters can only use single shot weapons or melee weapons.
OTHER: Amount of floaters doubles each round.
You need 15 or more players. To start, 3 players are put on one end of the map, they’ll be carrying the weapon of their choice, and they are called the “Hunted”. Everyone else is held back on the opposite end of the map until release, and those people are called the “Floaters”. The game will start with the sound of a horn, whistle, etc. When the game starts, the clock is set for a specific amount of time (5min, 10min).
The game begins and the “First Tier” of Floaters is released. The “First Tier” will be 2 men armed with single-shot weapons. The first 2 Floaters have to attempt killing the 3 Hunted. If they succeed, they win, if not, and the Hunted kill them, they go back to base and respawn with the next Tier.
Every (chosen amount of time) begins the next “Tier” and every tier, 2 more players are released. 2 Floaters are released every Tier regardless of who is on the playing field. So if the first 2 Floaters were killed, they respawn and come back out with the additional 2 Floaters. If the first 2 Floaters were not killed, they continue play and the additional 2 Floaters join them.
The game ends after an hour is completed or if all the Hunted are killed. The Hunted DO NOT respawn.
No alarm will sound after the initial start of the game. There will be no alarm to notify the Hunted of each tier start. The Hunted can use their phone or a watch to keep time. The game is best played in low to no light.
At 50 minutes, any remaining Floaters will release all at once.