TEAMS: Team 1 v Team 2
LIVES: MARINES: 1 hit – No Respawn
UNARMED TERRORISTS: 1 hit – Unlimited Respawn
ARMED TERRORISTS: 1 hit – No Respawn
HIT ACT: MARINES: Exit Arena
UNARMED TERRORIST: Return to Spawn Door
ARMED TERRORIST: Exit Arena
FIELD: NO Towers & Bridges allowed.
RULES: Terrorists enter arena 1 minute prior to game start
OTHER: Ref hides PeeWee shotgun weapons caches in the arena
Marines are trying to locate the 6 weapons caches (with PeeWee shotguns) hidden in the field. Terrorists are trying to use those weapons (or their personal weapons they give to the refs to hide) to eliminate the Marines. REFS ARE NOT RESPONSIBLE FOR ANY DAMAGE DONE TO PERSONAL WEAPONS!
Terrorists enter the field 60 seconds prior to game start to locate the weapons caches and move them to better areas if they choose to.
Marines can only engage a terrorist if they are ARMED! If they engage a terrorist who is UNARMED, they are eliminated from the game, and terrorist respawns at door 1.
Marines have permission to “pat-down/search” suspicious terrorists they think have a weapon. May not detain or physical hold a terrorist.